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<b>deteled era spihs eht lla sa hctaW - </b>starsector hull forge 11566 [Thread-4] ERROR com

getFighterBays () <= 0" is the part that tells it you can't add it to anything that already has fighterbays. i do plan on making other variants of this that will be pure ballistic, pure energy and pure missile. 95. Arranging holidays in an embrace with the Starsector is priceless. Evolution 3. fs. Aria the Escalation v. Play around a bit in the Refit screen with the Simulation and test several loadouts and pay attention how the autopilot behaves. 1 / 10. Admiral; Posts: 1393; Re: Hull Mod Guide. Mods must be compatible with the current version of Starsector to make it on this list,. This tool is built by defenders for defenders. Main Features. 8 save, remove the hull mod, save, exit and update to prevent a conflict. As far as I know, the deflector shields come built-in. Also don't forget to use gates a lot. Repairing hull during combat is nice and all, but if you are in hull on most ships, you are probably already in a bad spot. Thanks for the reports, both of these are now fixed in dev. 1a (automatedcommands) Yunru's Hullmods 0. You get pollution from the forge that on no atmoshphere planets removes the -25% hazard rating. 4+ new systems: Coruscant Prime, Chandrila system, Kamino system. All. r/starsector • no mods, I just figured out you can take from your stock and sell it with commerce and it ended with. 3. This process can be better by carrying civilian ships and ships with salvage gantry bonuses (including modded hullmod that incorporate salvage gantry) Rather weird considering supplies also consist of rations, clothing and such. If you went and sold them a pristine nanoforge, on the other hand, you probably would see a difference. 0. If you don't capture the ships at the end of the fight, they will automatically get salvaged and you can loot the remains. This helps as your slower capital speed and flux makes keeping some distance desirable. ago. 0. You will need a heavy fleet and several marines to bash down their defenses and steal the forges. 96a] Industrial. Only 2 logistics mods per ships. spectralfury. The Astral boasts two large missile mounts and powerful 360 degree shields with a fragile hull and a respectable logistical profile, as to be expected from a high-tech ship. 96a-RC6, make sure nothing broke - Change hull mod selection interface to use the new buttonPressed callback rather than binary searching on every list item every frame. If you choose to go the vassal route, you'll have to deal with the other vassals and kings/queens that will limit the lands you hold and thus your income. You can get the same amount of bays with two Colossus Mk. New hullmods can be obtained by using "modspecs" available in. Evolution 3. Starsector > Mods > [0. v0. With hardened subsystems and a ship either tanky or mobile enough you can literally just wait out LP or pirate fleets to go to 0 CR. Guide. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Systems like armor and hull are great for low tech and midline, where high tech benefits from better shield systems. 51K subscribers in the starsector community. 1. You can find the menu you are looking for when you go into any colony. does what it sounds like. -Hull Beam I, II -Decreased flux/damage ratio from ~0. Steps to reproduce: - Have two planets, one with ships in storage and another with a hull forge. Even if it's not, taking hull damage can cause crew losses. The csv file will typically be at the top or bottom of the list, and has all that mods ships in it, with flux, shield type, hull mass, and other characteristics. Seems you left some of the old ships in? « Last Edit: February 15, 2021, 05:33:32 PM by BigBeans » Logged Caymon Joestar. The ship can also be renamed and its weapon groups changed here. 96a] Industrial. 3. AutomatedRepairUnit. 96a] Industrial. 5 with ease and take your gaming experience to the next level. Huh, I just got Safety Overrides s-modded into a frigate by the Hull Forge. 1a-RC6 Vanilla Starsector only way in general to increase difficulty in battles outside of your situational control that im aware (in vanilla starsector anyway), is to select starfarer mode at the beginning. Factions will wage war against each other and try to conquer their enemies. 0. 1599664 [Thread-3] ERROR com. Only 2 logistics mods per ships. 15. You realize you can use some weapon group trickery to make them actually good? Sabots linked together with a weapon to force them to fire, whereupon some ship eats 7,000 kinetic burst and 14,000 emp (this can be done 6 times before only having pods left and popping autoforge, for 12/24 rounds of get fluxed), and. I. As if that wasn't enough, it also provides you with up to +15% CR with 3 built in mods and the two combat related industry tree skills prior to hull restoration are some of the best in the entire tree for my playstyle and I would argue in general, too. ago. if the officer is assigned to another ship with the wingcom. Re: [0. You then take the new blueprint to. 0. -The AI, if not Reckless or Aggressive, will almost never but itself in harms way if it can be avoided. 1. (It means it that it has to make sense, "Remote Fighters" wont appear on a Hermes)Upgraded memorials, plus sector specialization, can be a good way to counter stacking debuffs. The previous list showed an infinite number of variants. Founded by a cybersecurity veteran who has successfully defended dozens of high-value targets from The White House to DARPA to companies in every industry. Its freakin wonderful. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. When i was using hull deconstructor + hull forge with alpha cores, i was getting built-in safety overrides on Duinn Thunderbirds Champions from LowTech Armada mod. You need to slot them into a hull forge and just wait, the ship will be deposited into the colony’s ship storage the same as with custom production. Changelog 1. Arthur_The_Ok • All hail the [SPACE DORITOS] • 9 mo. In addition to the size classes, there's also tech classes. combat. ago. This mod adds a separate Guardian that has a bridge built on to it, it comes with a blueprint, it has the Automated ship hull mod removed so the player can fly it. Diplomacy events see faction relationships changing over time. Uploaded: 23 Jun 2022 . • 4 yr. "Now we forge a new alliance, to guard the tomb of space, and to find within its cold expanse, the salvation of our race. Go to starsector r/starsector. 7. havent tested builds with onslaught much this patch, but like you mentioned, onslaughts run into flux troubles if you outfit with too many flux hungry weapons. 96a] Carter's Freetraders - V 1. - Create Courier contract to transport all items and ships (everything) from first planet storage to second planet hull forge inventory. -Removed the exploration refit hull mod and added it to my CJHM mod - Load a 2. The launcher works, but the loading screen to the main menu is where it crashes. How to get blueprints by raidingRe: [0. 96a-RC10] BigBeans Ship Compilation. 95. Pristine Nanoforges have a base price of 200 000 credits. Re: [0. Thanks to Originem for the original mod Extra System and permission to continue his work! Refactored and updated to 0. They grant bonuses such as increased range and armor. 95a] Ship Build: BSO Assault Sunder BSO stands for Build-in Safety Overrides. You definitely need some more cruisers and maybe a capital ship or 3 in your fleet, asap. Augmented field drive increases speed in those ships that bottleneck your burn level. -ANY CREWED SHIP can have any "S+ Mod", even civilians, within reason. json. Say, if target ship has 1700 armor then most weapons that deal less than 200 damage per shot will deal pretty mediocre damage even if you strip all their armor. The Executor-class Missile Battleship is a customized Pegasus hull fielded by the Sindrian Diktat. 10 modifiers added to phase ships allowing for more dynamic phase gameplays. Everything you need to know about Hull ModsI also stream Starsector on Twitch from 3pm - 7pm (EST)Hull forge allows you to construct ships at a lower price than usual, but the best function of it is the other 2 buildings, the Hull Deconstructor and the Ancient Laboratory, which allows you to break down rare ships into blueprints and make them at a lesser cost than doing it normally. An insectoid race that uses high tech bio-cybernetics to grow their living ships. - Adjusted the hull repair rate of its passive system from 1% to 0. Right click is set to Eliminate. With our comprehensive installation and usage guide, you'll be able to install and use [0. r/starsector • am i crazy, or is an AI-controlled aurora actually great? even w/o an optimized build+officer it punches way above its DP cost (i. If it has an alpha core installed itll add one builtin logistics mod, in addition to the 2 random smods itll build in for a total of 3 extra with alpha core. There are three types of buildings connected with the templates. That "ship. Put anything other flux generating weapon on board then PD weapon is not wise, because of flux can hold auto-forge activation. 181 is for 0. Patch update v0. Lol safety overrides on everything and a flat +2 to burn, I guess that’s one way to go. 9. Once you expend the uses of the forge template, it breaks, you gotta bring it to a. Ancient laboratory - gives off arcane energy signatures, can restore forge templates and increases output on 2 random commodities. Can't imagine playing Starsector without it. IMHO it's better to synergise Advanced core with Optics mod for a hard-hitting long-range 4-turret battleship, or forget that, use autopulses and plasma cannons (or whatever) and shield/flux mods to maximize the time a paragon can use its shield system to tank any given amount of damage by switching between shields. json Overview; Guidelines to Modding; Basic Ships [] Ship Data CSV. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. 0 Mod, the choice for serious players seeking advanced features and customization options. That way you can easily turn it on and off again. 1a-RC6 Vanilla Starsector in D tier, whew. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. starfarer. 208 armor damage 71% reduction. scripts. 96 changed some UI code and some mods can have. I personally found that a few more content & hull options makes the game feel a lot deeper and creates more diversity. Will restock to the full modified amount, such as when modified with the Expanded Missile Racks hullmod. 12) « Reply #7 on: October 31, 2022, 10:41:48 AM ». -Engage, Harass, Eliminate are all different things. Crew training grants 15% unless you start spamming capitals, 50%. am experiencing a bug with the current version of Mayasura (8. Helix Spanky's, Moncton, NB - Dec 1, 1993 Dec 01 1993; Helix University of New. You get more worth from the supplies and materials if you just salvage the ships you don't want instead of capturing them and selling them on a market. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as well, and because the hull storage doesn't have a ship storage section, it appears to. intrinsic_parity. 5: Super duper compatibility for 0. 8 NOTE: Any 2. Current Changelog. Pretty sure that is the issue, none of the hull mods are unlocked in the hull_mods. Some hulls even have special mods unique to them. When installed into an appropriate industry, a Pristine Nanoforge increases the industries' production of all commodities by 3 units. Logistics Overhaul is a simple mod that splits the base game's Logistics hullmods into two categories: Logistics and Science (it also adjusts a few things, otherwise). 96a] Iron Shell 1. 7. Every mod will need a Mod_Info. 1-1. 3. Channerchan • 1 yr. Modded hullmod can now be identified by vanilla hullmods to be listed as incompatible. The refit screen is where the player can use use ordnance points (OP) to customize ships by changing modular weapons, hullmods, flux capacitors and flux vents or fighters. comment sorted by Best Top New Controversial Q&A Add a Comment. Mining blaster. Then of course if you are paying hazard pay, the colony will cost more to upkeep. c - Campaign content expansion. starfarer. Step 4: Collect the now used Forge Template. Supply Forging gives you the option to convert these junk into supply. 1. Starsector > Mods > [0. ship file. ago. The main problem is the ion pulser. 7. 9. Last. 95a] Hullmod. 5. 1a] Forge Production v1. 95. The mod is currently on test stage, feedback and suggestions are highly appreciated. Guilty-Deer-2147. Despite buffed, it still do not breakthrough armor and hull good enough. Fixed – Hull Forge crash when printing a ship (Mod. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as. Some hullmods are built into ship hulls and cannot be removed. ShipHullSpreadsheetLoader - Ship hull spec [module_hightech_decor] not found in ship_data. c - Campaign content expansion. Not sure about the name tho lol. Elevate your Starsector gameplay with the [0. "StarSector Survival" is a testament to the indie spirit, brimming with heart and creativity. 2. This way the only method to remove D-mods is the Hull Restoration skill. Hull Forge - yes, I understand the mechanics. You'll still need an AI core for your ships, but the CR penalty should be gone (and you get free automated repair unit too!)The Champion-class heavy cruiser is a versatile warship featuring a range of powerful energy weapons; the crowning element is a heavy energy turret mounting, rare among midline ships. 3. If you put an alpha core into your hull forge , the constructed ships will all have up to 3 s-mods and the best part is, these s-mods don't count against your s-mod limit. well i used the formula (2962-1850)/1850*100. 165704 [Thread-4] INFO com. Starsector has a variety of playstyles that suit different people in different ways and Starsector's skill tree affects those styles greatly. This helps as your slower capital speed and flux makes keeping some distance desirable. Hull restoration also has some pretty insane synergy with the "Field Repairs" skill prior to. This number confers total hull damage immunity until the armor in a targeted area (tiles in your ship model at the bottom screen left) is destroyed. With its powerful features and user-friendly interface, Starsector Forge has become an. Removed soft fleet size limit. Hi, I made a faction mod for Starsector! They have a focus on deploying mechs from massive space stations I dubbed as "Expansion Ships". To access the best mods and community content for this game, you need to log in or register at Nexus Mods, the largest network of free game mods. Flow Weaver worth it now? The game looks interesting, but Flow Weaver's early reviews were complaining about bugs, glitches, lack of saving, etc. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. You can find a research station if you have the HMI mod that will let you use the template to get the ship. - In order to mimic the hull shape, StarSector ships have fewer on_hull turrets (sniper, autocannon, etc), but tight onboard defense systems comparing to vanilla SOS2 enemy ships. Evolution 3. It also sync very well with repair, logistic and endurance skill. - Redesign of stations' shield systems. Hardened Subsystems for longer battles. Discor. Yes, the damage/flux is bad, but it is the only way to crop low-tier scum. ago. My current playthrough focuses on efficiency and cutting costs, so I had to use the Atlas Mk. Normally, hull is protected by armor. Evolution 3. 96a] Industrial. - open up the settings. Basic maintenance (standard) is 70%, meaning up to 20%. 2. - Additional armor and hull and light shield capacity for basic Archean Order station. But no shields or energy weapons. Ancient laboratory -. Posted April 30, 2022 by Alex in Development. a – Campaign content expansion with. With our comprehensive installation and usage guide, you'll be able to install and use [0. that adds +X% damage to each hull on the list **BUT** gives a Faction wide +x% cost to making hulls. 9. They grant bonuses such as increased range and. Yeah, I used to spread my colonies around as well. json that could be the source of the issue. 48856 Posts 3448 Topics Last post by LngA7Gw in Re: [0. Why pay millions of credits for an excellent fleet, when you can just barely make do with a mediocre one?All vanilla remnants and Astrals get Advanced Carrier Core as built in. Go to starsector r/starsector. Do check if you have enough space, especially. I use it mainly to obliterate stations Reply. 3. Recommended for people with 6 GB of System RAM. The theme has a early 1900s German aesthetic. once you have it available, installing it on a compatible ship (either a carrier or a ship with the "strikecraft" built in hullmod) and assigning an officer to that ship will create a pilot wing for that officer, that can be personalised though the wingcom menu in the Intel window. 9. "It appears to be a nano-forge but at massive scale" is the Constructor. 1a] Arma Armatura v2. Automated with data. Hardened shields is the go-to synergy on a Paragon since it already has great shield stats and abilities. ago. Alpha makes copies with free integrated hull mods. 95. Removed extra skill point scaling. 95a by presidentmattdamon - Dude, you are awesome! Special thanks to @Gryan on Discord for playtesting 0. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. But we have perfect alternative. Available on the following hulls: This hullmod is considered as a D-mod and can be removed by restoring the vessel. In older version of HMI for 091 version of StarSector these system doesn't spawn with random sector, but its good thing, what they spawn in random sector, since in that older you miss out of alot of mod content which is bound to these systems, such as Domain Resurgent, Mess systems and such, although better way is create random. lang. 95a] Low Maintenance 1. Weapon modules no longer generate flux. ago. Variable Assembler produces small amounts of the item, but doesn't use an industry slot. 7SF Utilities adds many miscellaneous parts all the way from more crew rooms to docking/landing pads . The main problem is the ion pulser. You're not fitting a proper, human-crewed flight deck on a frigate hull. 95. DME adds some new enemies to fight, and Seeker. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. It still needs it to put onto a ship, it just doesn't use it up. 26. Arcane signatures - Laboratory. aaronrizz • 3 yr. Pretty neat for early game i would say. For me it is: D:SpieleStarsectorstarsector-coredataconfig. lang. Version 3. interesting (and very orange) results. 3 with ease and take your gaming experience to the next level. Or, just embrace being op and make upkeep low. These are meant for broader use within the. Augmented field drive increases speed in those ships that bottleneck your burn level. 9. -Ship AI is also affected by the pilot's personality, so a Reckless pilot will get the ship killed. If you forbid the buying of new weapons, and hull mod randomization, it will stick much closer to the original refit. After each step, check to see if the problem is gone: 1. 0. 1a. Choose your faction (or establish your own) and dominate the Sector! 9. 95. on September 14, 2019, 07:53:13 AM. - Added Linked Hull (Copied from Dark. Blueprints, Doctrine, and Production. The laboratory, the hull deconstructor and the hull forge. • Over-Engineered: Provides 20% OP bonus and. Evolution 3. modded help. By creating your own kingdom, you can pick and choose your vassals and the various policies to your liking. You are talking about Industrial Evolution’s forge templates, I think. The Starsector Modded playthrough has been turned on its head because we got dumped by the Volkov Industrialist Conglomerate. Evolution 3. Shadowyards however this is inferior compared to a Pristine Nanoforge, and more of a sidegrade from the Corrupted Forge. Yep, There is the forge restoring structure, Then the ship deconstructor, Then the ship maker. 4. Hullmods are now unobtainable via normal drop or markets. Refitting a ship when out of dock will reduce its Combat Readiness, especially changing a hullmod outside of a dock. CombatMain - java. The super ships you can make with the hull forge triangle. It converts metal and heavy machinery to supply. Scale it 1-10 for ease --- yep. 16. So you might want to wait until this bug is fixed. -No more than 2 non built-in hull-mods. comment sorted by Best Top New Controversial Q&A Add a Comment. theres a reason why its 80DP, it has a auto forge that refills missiles every 10 seconds. csv. 3. Adding Built-in hull mods to different ships. 8 ship with the exploration refit hull mod needs to have it removed before updating. Step by step on: How to use the Hull Deconstructor. 0 Mod, the choice for serious players seeking advanced features and customization options. 3 « 1 2 3. Ship components shouldn't be a rarity, Starsector might be about techno-barbarism but not being techno-savages. Drawback is, beyond optimal operating time, decrease in combat effect at 4x, and not compatible with hardened sybsystems. Dunno if you want that to happen as a special bonus for running the Forge pipeline but it seems unlikely. impl. . It's usually better to just colonize another planet in the same system and put your heavy industry there. Starsector Hull Mods Guide - 0. I went with destroying the station and then tactical bombing the Persean league. yeh Starsector vanilla kinda designs missiles to be semi-useless unless super. 1) — gain XP for ships, spend it on S-mods. As to when to use the nanoforge, I think you can use it immediately once you have some heavy industry. Nes's SAW Ships: Nes's SAW Weapons: Spoiler. I'm using High Intensity laser, 2 graviton beams, and 4 tactical lasers and this thing shreds ships apart. 0 (May 6, 2017) Updated to support Starsector 0. 0. I occasionally visit and sacrifice like 20 odd ships to it and sometimes i get something good. Celebrating 2k subs and the end of another series, here's my tier list. being that the counter is exploitable — if you purchase s-mod slots on a ship before feeding it to the deconstructor/hull forge, the reconstructed ship keeps the extra s-mods while the internal counter resets (due to the reconstructed ship. Fatal: Ship hull spec [csp_griffinP] not found. Re: Ship Build Compendium (Vanilla) [0. 95a] AI-Retrofits with ease and take your gaming experience to the next level. 2. The longest rant I had was about Neural Intergrator. Oh, and cute girls. Blueprints List (Starsector 0. Almost* every hull mod has a situational usage (except Flux Coil Adjunct ) Even Flux Distributor has a (very niche) use; combine it with Safety Overrides (& maximum vents) for when you absolutely positively *have* to fire 5. starfarer. Everyone is welcome There are only 3 guidelines: 1.